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26 static int g_buffer_id = 0;
45 uint32_t data_len = 0;
46 const uint8_t *data = NULL;
48 rs_snmp_tx_get_usm(txv, &data, &data_len);
49 if (data == NULL || data_len == 0) {
int DetectSignatureSetAppProto(Signature *s, AppProto alproto)
void DetectAppLayerMpmRegister2(const char *name, int direction, int priority, PrefilterRegisterFunc PrefilterRegister, InspectionBufferGetDataPtr GetData, AppProto alproto, int tx_min_progress)
register a MPM engine
#define SIGMATCH_INFO_STICKY_BUFFER
uint8_t DetectEngineInspectBufferGeneric(DetectEngineCtx *de_ctx, DetectEngineThreadCtx *det_ctx, const DetectEngineAppInspectionEngine *engine, const Signature *s, Flow *f, uint8_t flags, void *alstate, void *txv, uint64_t tx_id)
Do the content inspection & validation for a signature.
int DetectBufferSetActiveList(DetectEngineCtx *de_ctx, Signature *s, const int list)
main detection engine ctx
#define SIG_FLAG_TOCLIENT
int(* Setup)(DetectEngineCtx *, Signature *, const char *)
InspectionBuffer * InspectionBufferGet(DetectEngineThreadCtx *det_ctx, const int list_id)
int DetectBufferTypeGetByName(const char *name)
#define SIG_FLAG_TOSERVER
int PrefilterGenericMpmRegister(DetectEngineCtx *de_ctx, SigGroupHead *sgh, MpmCtx *mpm_ctx, const DetectBufferMpmRegistry *mpm_reg, int list_id)
void DetectAppLayerInspectEngineRegister2(const char *name, AppProto alproto, uint32_t dir, int progress, InspectEngineFuncPtr2 Callback2, InspectionBufferGetDataPtr GetData)
register inspect engine at start up time
void InspectionBufferApplyTransforms(InspectionBuffer *buffer, const DetectEngineTransforms *transforms)
SigTableElmt sigmatch_table[DETECT_TBLSIZE]
void InspectionBufferSetup(DetectEngineThreadCtx *det_ctx, const int list_id, InspectionBuffer *buffer, const uint8_t *data, const uint32_t data_len)
setup the buffer with our initial data
void DetectSNMPUsmRegister(void)
void DetectBufferTypeSetDescriptionByName(const char *name, const char *desc)