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suricata
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State based signature handling. More...
#include "suricata-common.h"#include "decode.h"#include "detect.h"#include "detect-engine.h"#include "detect-parse.h"#include "detect-engine-state.h"#include "detect-engine-dcepayload.h"#include "detect-engine-build.h"#include "detect-flowvar.h"#include "stream-tcp.h"#include "stream-tcp-private.h"#include "stream-tcp-reassemble.h"#include "app-layer.h"#include "app-layer-parser.h"#include "app-layer-protos.h"#include "app-layer-htp.h"#include "util-unittest.h"#include "util-unittest-helper.h"#include "util-profiling.h"#include "flow-util.h"#include "detect-engine-alert.h"
Go to the source code of this file.
Functions | |
| DetectEngineState * | DetectEngineStateAlloc (void) |
| Alloc a DetectEngineState object. More... | |
| void | SCDetectEngineStateFree (DetectEngineState *state) |
| Frees a DetectEngineState object. More... | |
| void | DetectRunStoreStateTx (const SigGroupHead *sgh, Flow *f, void *tx, uint64_t tx_id, const Signature *s, uint32_t inspect_flags, uint8_t flow_flags, const uint16_t file_no_match) |
| void | DetectEngineStateResetTxs (Flow *f) |
| Reset de state for active tx' To be used on detect engine reload. More... | |
| void | DeStateRegisterTests (void) |
State based signature handling.
Definition in file detect-engine-state.c.